extends "../liangyue-1/liangyue-1.gd"

func _extInit():
	._extInit()
	lv = 2
	addSkill("炮击附带[雷击*0.3]的可暴击技能伤害", "均衡火力")
var p2 = 1
func _onNormalAtk(cha):
	._onNormalAtk(cha)
	if cha != null and not cha.isDeath:
		azurHurtChara(cha, att.mgiAtk*0.3, sys.HurtType.WEAPON, sys.AtkType.SKILL, "均衡火力", true, p2)
		if lv == 4:
			for i in getCellChas(cha.cell, 2, 1):
				azurHurtChara(i, att.mgiAtk*0.3, sys.HurtType.WEAPON, sys.AtkType.SKILL, "均衡火力", true, p2)
